Talk:Ascension/1

Oh I see you started it already. Okay, well you can delete Fantasy Outline then... 01:15, 25 September 2007 (UTC)

Wow Fythring, your sig is awesome. I'll have to update mine now. 01:37, 25 September 2007 (UTC)

Like I said, I still need to know exactly what is it about. Right now, it looks like three separate stories. --Nonimportant 02:28, 25 September 2007 (UTC)

I want the story to have some unifying themes before we surge blindly ahead in our writing. How's this for starters?
 * Some adventurers will have to go on a pilgrimage to do things in order to appease the goddess.
 * There will have to be trials in the process.
 * Conflicts between the deities.
 * In the end, something cataclysmically unusual has to happen/be revealed, such as the deity turning rotten, etc.
 * Focus on the near impossibility of humanity to be sinless.
 * Regal policies about being strictly vegetarian; strengthened law enforcement; this makes the royalty go rotten too.

What you think? 02:59, 25 September 2007 (UTC)


 * Yeah I think that's good. Although I really should create a basic outline for this world. Character map or whatever it's called. --Fythring 11:06, 25 September 2007 (UTC)


 * Here...20:32, 26 September 2007 (UTC)

What is the flow system?We really aught to get some Mchat going on over the MSN type of thing.I assume you all have this wonderful trinket of a program,and thus that would make this process much more clean and efficient.From what I can see,we already are connected via Fyth.Unless of course Nonimportant wishes to join in one the chain by validating his EmailUser:Serprex 03:06, 25 September 2007 (UTC)


 * Mchat? ._. --Fythring 11:06, 25 September 2007 (UTC)

The greatness of shoving everyone into a single conversation.Sadly I get into these giant 10-20populated chats that are just overflown with memes and mass messaging(I have emotes off,so no custom emotes of teh pronz)User:Serprex 12:24, 25 September 2007 (UTC)

Now now,we're using the classic model?There MUST be an alternative,no?User:Serprex 20:45, 26 September 2007 (UTC)

Ya lol it's a bit outdated, this father sky and mother earth thing.

Besides, isn't sky and air repeating, and earth and earth repeating?

I liked the beginning (the part you sent to me) a lot more than the half-page at the end. A re-writing is in order...

Hmm I'm exactly sure the "natives" theme with the chief works with high fantasy. We could be running into trouble. Also, let's stay away from the weird names, because the following look rather the same to me:


 * Yettak
 * Atkuele
 * Mehileak
 * Owaheyahe
 * Elketot'a
 * Itelketata
 * Akaadne

It's generally a good idea to develop only one or two characters at a time, that way we won't be confused. Especially try avoiding mentioning names if you're only going to mention them once each.

Before we write any further, we need to brainstorm some interesting ideas, themes, to develop. 20:53, 26 September 2007 (UTC)

Ya,specially since we all have to be in sync with characters.Using a polar system for deities may work,but as for brainstorming,I'm half wondering what is with Yunz using that star brilliance account,but whatev.The natives could be integrated,but it could use some forsight so ya,trouble could be in storeUser:Serprex 20:57, 26 September 2007 (UTC)

I guess I should explain that diagram. The "Mother Earth/Father Sky" concept is not really element-based. They are merely these great benign beings who do not meddle in the world's processes but merely dwell in it. They are omnipotent beings, but are not involved in the doings of the Gods. That little banished God will come in as the story's antagonist. Now, on the right side, that is also a main point in the story - the God incarnates. They carry on the will of the Gods, because Mother Sea and Father Sky have foreseen the death of the Older Gods. Havin, Telayu, Whisper and Eva will come to take their place, but Kallad the Banished God is trying to stop that, because HE wants to control all the world, after being banished by Mother Earth and Father Sky. --Fythring 21:26, 26 September 2007 (UTC)