Mage Outline

Table of Contents

1.	Child’s Play 2.	The Village Priestess Exam 3.	Kay’s Birthday 4.	New Horizons 5.	The Mage Recruiter 6.	Beyond the Portal 7.	Power of the Stars 8.	Spellcasters’ Tournament 9.	Shadowood 10.	The New Village Priestess 11.	The Bahasa League 12.	Magic Sentry 13.	First Strike 14.	The Hunt for Kay 15.	The Trial 16.	Emergency Rights 17.	The Drinking Gourd 18.	Marching Against Lads 19.	Rebel Yell 20.	Desperate Alliance 21.	Personal Defense 22.	Marching Against Lads 23.	The Culling 24.	The Gourd of the Universe 25.	The Tournament 26.	The Trump Card 27.	Full Circle

Outline

1.	Child’s Play a.	Kay breakfasts and role-plays as a spellcaster w/ friends b.	Kay overhears strangers conversing in an unknown language c.	Kay tells her parents what had happened d.	Parents tell her to be careful; mage invasion probable 2.	The Village Priestess Exam a.	Kay goes home to study, fearing her books along the way b.	Kay tries to study the history but it’s too boring c.	Kay has a dream in which she duels other magi d.	Kay eats lunch and goes w/ others to village temple e.	Kay takes and bombs the V.P. exam 3.	Kay’s Birthday a.	Kay admits to her friends that she failed her exam b.	Her friends tell her that she ought to seek a different destiny c.	Kay goes back home and studies her map, gets ready to leave d.	It’s actually her birthday, but Kay can’t stand her party e.	Kay goes to sleep and dreams of trying to grasp a ring 4.	New Horizons a.	Kay burns her books and goes to village, meets w/ Old Randy b.	Kay visits the forums, tries to go up the temple c.	Kay pays a boatman to bring her to Lads d.	Kay requests to stop when she sees unusual star pattern e.	Kay encounters Andrew and they talk about her disappearance 5.	The Mage Recruiter a.	Kay sees a mage recruiter but Andrew can’t; knocks self out b.	Kay wakes up in a cave, besieged by two recruiter hunters c.	They turn out to be An and Grace, the mage recruiters d.	Kay learns Diffindo and they play hide and seek e.	Kay gets captured inside, Andrew frees them from vases 6.	Beyond the Portal a.	They meet with Old Randy and eat lunch b.	They go into his demesne and begin to learn about starscripts c.	They meet with Old Randy’s other pupils (unity and ability) d.	Old Randy shares stories of his apprenticeship e.	They make mage-related riddles for each other to solve 7.	Power of the Stars a.	Old Randy teaches additional spells and background theory b.	Old Randy gives them various abilities and charms to keep c.	They play various games, whatever interests them in the forest d.	They then return for dinner and exchange more riddles 8.	Spellcasters’ Tournament a.	Old Randy proclaims that they will soon be holding a contest b.	Every pupil begins planning for the tournament c.	Kay and co. go looking for an interesting topic in the woods d.	They meet with wisps (which seem to be intelligent) e.	They settle on using the wisps as their project and begin work 9.	The Secret Library a.	Kay finds pointers of a secret library in Old Randy’s demesne b.	With An, they find the entrance, then go looking around c.	They find the certain right books that they’re looking for d.	The books teleport them to an alternate reality e.	They have to solve more riddles to unlock the secrets; return 10.	Shadowood a.	They wander further into the forest, get lost at night b.	They get attacked by and defeat apparitions (finger mages) c.	An shows he’s ahead by getting them out safely (compass) d.	They return to find that Old Randy’s forest cabin is razed 11.	The New Village Priestess a.	They decide to head back to Bahasa b.	Along the way they free some “abducted” strangers c.	They are welcomed as the recovered long-lost children d.	Celebration honoring the new Village Priestess ends in shock e.	There seems to be some disasters abound in Bahasa these days 12.	The Bahasa League a.	Back in the forest, they get together with the other mages b.	They keep an eye on suspicious strangers in the village c.	The strangers elude watch and themselves become more wary d.	The B.L. tells villagers what to watch out for against mages 13.	Magic Sentry a.	The B.L. arranges for a night guard around the village b.	The night guards encounter strange creatures prowling about c.	Reports of trouble make everyone nervous and wary d.	Villagers voice suspicion that the B.L. is trying to take over 14.	First Strike a.	Fighting breaks out against the creatures b.	Then a fallen creature is turned into a human corpse; seen c.	The B.L. try to brainwash the people into thinking otherwise d.	The guards get animosity of the villagers; becomes an issue 15.	The Hunt for Kay a.	The village elders proclaim Kay the suspect, a hunt begins b.	Some flee to the forests despite caution from the other mages c.	In the forests, they encounter another “captive” stranger d.	Kay tries to dispose of him down a ravine but he escapes e.	The stranger traps Kay inside a falling hill 16.	The Trial a.	The stranger then tells the village elders where Kay is b.	Kay is found still trapped and put on trial and found guilty c.	They try various ways but can’t kill her (and her charms) d.	The stranger-mage is about to kill her but another interdicts e.	A mage battle rages for a few seconds before they vanish 17.	Emergency Rights a.	The elders call upon the charter to declare emergency rights b.	The stranger with magic is declared to be public enemy c.	Meanwhile, village function has come to a standstill; afraid d.	The elders formally support the B.L. in their defensive quest 18.	The Drinking Gourd a.	The B.L. searches around for where the invaders may be b.	Kay finds the outpost, but gets trapped inside a name-gourd c.	Kay slowly dissolves while the others laugh about it d.	Kay manages to trick them into letting her free by opening it 19. Rebel Yell a.	The elders are thoroughly discredited when the B.L. loses b.	Rumors of a group of rebels willing to abduct B.L. for magic c.	B.L. faces an uphill conflict against the bounty hunters d.	Both sides spread propaganda against each other 20.	Desperate Alliance a.	An attack by abominations from the woods threatens the village b.	B.L. and the rebels form an alliance to counter these threats 21.	Personal Defense a.	The villagers press the spellcaster to teach them magic b.	An teaches them spells but they’re nearly useless specific ones c.	Before long there are instances of robbers casting it on others d.	When the elders go against the P.D., villagers disregard them 22.	Marching Against Lads a.	Elder Lazarus declares that Lads is taking advantage b.	He summons villagers to form an army against them; they go c.	The B.L. is suspicious and follows them; meets invaders again d.	An tells the B.L. not to engage the enemy, but to observe e.	Quickly, most of the army is laid waste without B.L. help 23.	The Culling a.	The situation deteriorates faster than ever; anarchy abounds b.	The B.L. begins searching for qualified individuals for training c.	They teach a few courses to them, and then ambush bandits d.	They make a program where people behave to try to get in it 24. The Gourd of the Universe a.	Kay’s minion tries to barter a “universal gourd” w/ invaders b.	Kay and co. steal inside of the invaders’ sanctuary, steal gourds c.	Kay calls upon them to come out again; captures Gold in gourd d.	Despite protection by B.L., it’s infiltrated and so Gold escapes 25.	26.	The Tournament a.	Overcome Flame and Giant b.	Production of joy potions, which then all get drunk by judge c.	Defeating the dragons by not getting burnt; through belief d.	The award—a sword—is cursed (by none other than Silver) 27.	The Trump Card a.	Kay challenges Silver to answering names; captures Silver b.	Kay duels with Gold and very quickly gets captured c.	An however springs his trap and captures Gold, frees Kay d.	They free Gold and Silver; tells them there’s more than just fighting 28.	Full Circle a.	Kay and co. role-play different versions of the tournament b.	Kay has a reunion with her parents, who have accepted her c.	Old Randy tells Kay that her destiny is to unite all spellcasters 29.	Lorem Ipsum

Character development:

Starlight: 11 yr old just turning 12; amiable, psychologically complex: attention deficit, has visions, occasionally becomes psychotic, and is easily bored; interested by magic, but not by what parents want her to become. She is the most “natural” of the four. More as the neutral protagonist than as heroine, she is dependent on allies.

Loiryn: 13 yr old; Starlight’s best friend, who serves as the connector for the team as he focuses on arbitration/mediation and on getting them set on their tasks. He is wise, and good at solving riddles/overcoming challenges, or at least can figure out how to do so, as he can play out future possibilities in his head.

Andrew: 14 yr old going on 15; fast, knowledgable, and a good learner, but takes occasions to “goof off” and is not taken seriously. He is the team’s powerhouse, with the best knowledge of magic, having learned some of it before the story’s beginning.

Grace: 12 yr old; the village belle, she is alluring and has a talent for befriending others, and thus she acts as the team’s public relations member, and helps gain allies, obtain materials, and discover the information that they need.