Talk:La amenaza de NovaMaat/1

Ah, Maat's an Egyptian Goddess, correct? I knew mythology knowledge would be useful for something at some point. Though I can't for the love of me say Goddess of what she was. I'm guessing something to do with the afterlife, since everything the Egyptians did had to do with the afterlife...oh, wait, there it is, wisdom. Oh well, not so farl. Anyways, simulated worlds with ill-side effects: check, programmer lead: check, corporations: check, advanced technology: check, bribery and other forms of grittiness: Check. It's official, this is Cyberpunk. Love that. The concept of mixing technology and mythology is great, by the way, I for one was thinking of something like that, only it was Greek and it would be told by the point of view of Homer (with optical implants, or he wouldn't have a point of view), but all I could write of it until now were a few unlinked excerpts. Though I actually like subjective descriptions, telling detail by detail of the character's personality by his musings, a game set in Ancient Egypt and the people inside seems so mind-boggling sensually satisfactory that I wished for more physical descriptions. Also, there doesn't seem to be any logical link between the first conversation between the characters and the game, is that the game he designed? If so, how come he was also addicted to it? --Nonimportant 02:01, 8 April 2008 (UTC)