Talk:Odoi/Odoi

So with times of day,perhaps there will need to be more maps?Serprex 23:04, 22 February 2007 (UTC)

It might be neccsary. Why do you forsee a reason why we will need more? --Modred 23:15, 22 February 2007 (UTC)

Well, this is to show how stuff effects stuff over time. Perhaps the forest will burn a little. Also, we should think of the tides a little.Serprex 23:17, 22 February 2007 (UTC)
 * Yeah, I forgot quite how high tides go before. Yes, we probably will need to have different maps. Before we do that, we need to get an idea of what parts of the island are lowest, I would think the Docks and the area around the Shipwreck would be low areas (and that the house would be high), but yeah, tides will probably make more maps neccisary. I'm not sure what all else will happen during the day though (I'm thinking a storm would be fun, and that would probably raise the tides a little), I guess we'll just have to update the maps as we find out what happens

Is high tide at night? (not sure if it would be during early hours two or not) --Modred 23:37, 22 February 2007 (UTC)

Why not just stick this on the main Odoi page?Then more precise maps could be drawn on their respective pages and all.Serprex 23:32, 22 February 2007 (UTC)

I'm not exactly sure what you mean? --Modred 23:37, 22 February 2007 (UTC)

Where else is this template going to be used?Serprex 23:43, 22 February 2007 (UTC)

On pages like this one. So that you can quickly jump to other locations. (this is so that, if you find, for instance, a note that says "Meet Sammy at noon by the docks" then you can go immediatly to the docks and see what happens) --Modred 23:47, 22 February 2007 (UTC)

Oh, so this isn't like a story of what happens over a day,but more like Quest? Even more then do the maps have to be custom made.I think the map page should more be an archive.That way,topographic maps can also be created.Serprex 00:45, 23 February 2007 (UTC)


 * well. Okay, this is the story of one day. To try to explain exactly what it is like, I will provide an example storyline or two that I was thinking of (I'm not saying this is what will happen, just an idea);
 * In the Shipwreck article, Early in the day some time. A man wakes up, (he was washed ashore with the debris) looking around confused, he walks off into the forest for a moment, heading in the direction of the Dock. If the viewer decides to, they can use the map to get to the Docks, and then by going to the Early Morning section, they can see what happens there that day in the Early Morning.
 * So, as an example, lets say that at some time near 1 A.M., a boat came and docked. A person got out and went off in the direction of the Lighthouse. A while later, he comes back, gets on the boat, and the boat leaves. Some time just around sunrise, a strange man with torn up wet clothing and lots of recent cuts, walks out of the forest and looks around. He looks at the place where the sun is about to rise in dismay, seeing the dock and realizing that he is on an island (though the viewer doesn't know what he's thinking), he goes inside the hut.
 * If the viewer chooses to go into the hut, they see that in the descrtion, there is alot of maritime related stuff around (mostly ropes and equipment too unimportant to have been stolen) and that there is a desk, on the desk there is a phone, a notepad and a pen. (I later realized that this would be an unlikely place for a phone, but hey.) on the notepad is scribbled "meet Sam, House -1:30". Sometime around sunrise a person comes in (the guy from the wreck), he looks around at all the maritime supplies with a little bit of hope in his eyes, but not much. He starts going through all the stuff (making an inventory in his head in case he needs it later). Then he sees the phone, immediatly rushing over to it, he dials 911. Unfortunately, he is not in the United States and that isn't the emergency number for wherever he is. Confused (and feeling more desperate), he starts dialing random numbers (for some reason we're assuming he knows he's alone on the island), after many somewhat long and rather humourous conversations with random people spread throughout the world, and alot of odd voice messages on people's answering machines. He gives up with that tact, and performs some random acts (like throwing stuff around) to show his anger and frustration. After awhile he leaves.
 * I'm assuming that's enough for an example, I hope this answers your question... Please remember that it's just one idea, and that I hope that many people will add events to the island, so a large number of stories will develope which all happen on the island on the same day at different times, hopefully providing a feeling of evolution and realism to the island. For purposes of making this interesting, we're ignoring the fact that it's unlikely that all these things would happen to occure all on one day, all on the same island (if we only chose storylines that were likely, not much would happen). (sorry it took so long to answer) --Modred 01:30, 23 February 2007 (UTC)

Narrow areas can't have letters.This can either be remedied by making them be simply terrain or by using footnotes.Serprex 00:54, 23 February 2007 (UTC)

Okay, but really, are you going to be able to keep the momentum going on a loosely crafted fiction like that? I hope you have a detailed story in mind before proceeding; also, it'll be hard for newcomers to add onto it. Yunzhong  Hou  5000+ edits 01:44, 23 February 2007 (UTC)


 * Detail I can do. It's in the works right now though.
 * Maybe there should just be a suggestion area, where all new storylines/random events would be added? And then everyone could work on them and edit them there, before coming up with a place to put them? That way, a person who had an idea, could, for example, just say; "A illegal ship goes by, and a tiger they were transporting got loose, attacked some of the crew, and managed to escape the vessel? Swimming away and onto the island.", but, of course, going into as much detail as they want, perhaps adding the entire story here (and following the character the whole way), so that they wouldn't have to interact with the other storylines unless they want to, and they would avoid having to split up the story into the different articles themselves. Do you think this, or some other system, would help?
 * As for momentum (assming you the buildup of emotions as you come towards reaching a climatic event) either make the characters stay in one place to completely avoid the possibility of the story being interrupted. Or have a link at the end of any given part that leads directly to the next part of that story (I know that you can link directly to a level two heading within an article, and I hope there is a way to link directly to link directly to a specific area) --Modred 02:07, 23 February 2007 (UTC)

Perhaps it shouldn't be based on a single day then?Serprex 01:50, 23 February 2007 (UTC)


 * This would allow people to add they're stories on different days? Thus allowing newcomers to easily add stories? I don't have a problem with this if people really believe it would help. The only place the full name is referenced on is One Day, One Island, the other pages only refer to Odoi, so it would be simple to change the name by just changing that one article. Also, if no idea works out, then we could just get rid stories all together, and just have it be a description of the island itself, without any people or anything that changes on it. But if we keep it down to one day, it might allow for the story to be complete, but maybe that's not something desirable  after all. --Modred 02:35, 23 February 2007 (UTC)

If we make this a mock-conworld story that isn't actually a conworld,one day one island could work under the idea of a story that has,in a way,a beginning and an end.Serprex 02:53, 23 February 2007 (UTC)

I think that I understand that... But I'm not sure. Could you explain in simpler way? --Modred 03:18, 23 February 2007 (UTC)

Other people write their stories where newcomers aren't expected to join in.If we wrote this as a story, but with a conworld architecture, it would feel like a conworld while actually being a broad story about the island Odoi and events that took place on some day.If it goes well,we could expand the idea then.Serprex 03:22, 23 February 2007 (UTC)

That sounds intriquing, what exactly do you mean by Conworld Architecture? --Modred 03:48, 23 February 2007 (UTC)

Well conworlds have this thing where they describe stuff that has nothing to do with any real plots,which would sort of happen if we continue in that style with out Odoi story.Serprex 04:02, 23 February 2007 (UTC)

Okay, I have my doubts. But this idea sounds best to me. How would you say we should do this? I mean, the stories of what happens, are the stories still told in pieces in the articles for the places like I was saying before, or how should they be placed? hopefully clearer version of that question: Would I still place the story of the guy waking up on the beach in the Shipwreck article, and place the story of him on the phone in the Dock article, or would it be done differently? --Modred 04:21, 23 February 2007 (UTC)

Ya,you would place his actions on Odoi would be placed in their articles,and could also be compiled in an article of the individual's name,perhaps.These articles could also vary,such as the personal articles being more story like and narrating how the guy is thinking of his situation.Serprex 13:20, 23 February 2007 (UTC)

template
Maybe this template should just be links to all of the places, and ASCI maps should be placed on the individual pages (like the way Shipwreck article has a map right now), having the actual map of the place on every page is starting to seem combersome, like on the Lighthouse page. The size of the article is smaller then the size of the map. --Modred 22:44, 23 February 2007 (UTC)

I figure we can just move it to Odoi/Map and a list of articles is in the Category:Odoi.Serprex 22:46, 23 February 2007 (UTC)